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Kerbal space program game cannot be optimized
Kerbal space program game cannot be optimized









With their protective spacesuits, Kerbals can survive entering the atmosphere. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on Eve's dense atmosphere. If returning to Kerbin, the disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a heat shield, or has many flexible part joints and an un-aerodynamic shape (e.g., a space station). Those effects were merely cosmetic and in the stock game the drag induced by the atmosphere could only destroy extended solar panels – the exception being the OX-STAT Photovoltaic Panels, which cannot be extended or retracted since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the Debug Toolbar while playing one.īefore version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using heat shields. With the release of version 1.0, heating is simulated and can damage the craft. As the craft sinks into the atmosphere, drag steadily increases and shock heating effects appear, which look like flames. The atmospheric entry can first be detected when the velocity starts to slow although the craft is falling and the periapsis is still ahead.

kerbal space program game cannot be optimized

Aerocaptures can be treated as atmospheric entries, although an atmospheric entry usually describes slowing down in the atmosphere to assist in the landing. Colloquially the term re-entry or reentry is used for all atmospheric entries. As all craft started from Kerbin it is only correct for entering Kerbin's atmosphere. Re-entry is only used when a craft enters the atmosphere of the body it started from. The scientific correct term is atmospheric entry and applies to all bodies with an atmosphere. These bodies are, from innermost to outermost: Eve, Kerbin, Duna (Atmospheric Reentry is not very effective on Duna), Jool, and its moon Laythe.

kerbal space program game cannot be optimized

It is most commonly used when referring to the re-entry of Kerbin, although there are several bodies in the Kerbol system that have atmospheres. Atmospheric entry is the process of a spacecraft or other object entering the atmosphere of a celestial body.











Kerbal space program game cannot be optimized